Digital artist
JUAN CHAVARRIA
Resume:
Skills and abilities:
- Summary
· Character and environment art concept.
· Realistic and stylized character creation.
· Low/High-Poly modeling and sculpture for characters and environment meshes/props.
· Good understanding of anatomy and proportions.
· Topology for videogame animation.
· UV Mapping and hand painting texture.
· Ability to pose and animate characters. Knowledge of Rigging.
· Illumination and materials with Unreal Engine 4. Good understanding of PBR materials.
· Knowledge of PerForce.
· Native Spanish and Catalan, good at speaking and writing English.
- Technical skills
· Maya · Zbrush · Topogun · Unreal Engine 4
· Photoshop · Unfold 3D · Substance Painter
· Blender · XNormal · Marmoset Toolbag
Experience:
· Generalist 3d in a collaboration with Virtual Unreality group for The Overman: In her footsteps from UCM (Universidad Complutense of Madrid) 2015 - 2016
I made character and environment concepts, a full character, rigging, animations and full props/meshes for the environment, also helped managing the lighting, atmosphere and shading. Software used: Maya, Blender, Zbrush, Unfold3D, Xnormal, Photoshop and Unreal Engine 4.
Education:
· Online Curse Oscillon School
2011
Covered the main aspects of 3DSMax, Zbrush, Photoshop, UDK and Marmoset Toolbag and the creation of a 3D character, low/high-poly modelling, UV mapping, texture painting and shader creation on UDK. Created a 3D character for the curse.
Personal:
· I like drawing, concept art, animation, movies and comics.
· In my free time I like to explore and investigate about game development, graphic engines and art.
· I often play videogames, especially FPS, RPG and adventure/action games.
About me:
Juan Chavarria Castellet
I am a digital artist capable of creating and concepting 2D and 3D characters and environments, and very passionate on drawing, digital design, movies, comics and specially videogames; drawing has involved me since my childhood and I've always liked creating things, sketching characters, creatures, machines, cars and other stuff; one day I discovered 3D design thanks to videogames, they showed me that interactive entertainment is a canvas with vast possibilities to build things, create worlds and tell stories.