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Resume:

 

Skills and abilities:

- Summary


 · Character and environment art concept.


 · Realistic and stylized character creation.


 · Low/High-Poly modeling and sculpture for characters and environment meshes/props.


 · Good understanding of anatomy and proportions.

 · Topology for videogame animation.


 · UV Mapping and hand painting texture.


 · Ability to pose and animate characters. Knowledge of Rigging.

 · Illumination and materials with Unreal Engine 4. Good understanding of PBR materials.

 · Knowledge of PerForce.


 · Native Spanish and Catalan, good at speaking and writing English.


- Technical skills


 · Maya                     · Zbrush                        · Topogun                         · Unreal Engine 4      


 · Photoshop           · Unfold 3D                  · Substance Painter

 · Blender                 · XNormal                    · Marmoset Toolbag


 

Experience:

 

· Generalist 3d in a collaboration with Virtual Unreality group for The Overman: In her footsteps from UCM (Universidad Complutense of Madrid) 2015 - 2016 

  

I made character and environment concepts, a full character, rigging, animations and full props/meshes for the environment, also helped managing the lighting, atmosphere and shading. Software used: Maya, Blender, Zbrush, Unfold3D, Xnormal, Photoshop and Unreal Engine 4.

 

Education:

 

· Online Curse Oscillon School

2011

Covered the main aspects of 3DSMax, Zbrush, Photoshop, UDK and Marmoset Toolbag and the creation of a 3D character, low/high-poly modelling, UV mapping, texture painting and shader creation on UDK. Created a 3D character for the curse.


Personal:


· I like drawing, concept art, animation, movies and comics.
· In my free time I like to explore and investigate about game development, graphic engines and art.
· I often play videogames, especially FPS, RPG and adventure/action games.

About me:

 

Juan Chavarria Castellet

I am a digital artist capable of creating and concepting 2D and 3D characters and environments, and very passionate on drawing, digital design, movies, comics and specially videogames; drawing has involved me since my childhood and I've always liked creating things, sketching characters, creatures, machines, cars and other stuff; one day I discovered 3D design thanks to videogames, they showed me that interactive entertainment is a canvas with vast possibilities to build things, create worlds and tell stories.

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